Read a ludo app before install when the reader wants a four-player dice game with a stated die surface and a match log.
What separates two apps in this category
Single biggest differentiator
Read the die surface and the match-log retention. Two ludo apps that share a die surface may still differ on the match log.
Ludo apps cover the four-player classic, two-player quick and a few regional variants. The category is wider than the spin category on board layout and narrower on round length. The directory entry lists the die surface (physical die, RNG, server-side) where the developer publishes it. Where the developer is silent, the entry reads "not published".
The directory treats ludo apps as one decision-rule family. Empty sub-families are not published. The cards below cover the entries we have read on the developer page. New entries appear here as soon as the changelog is verified and the developer page is opened.
Editorial
How the directory treats ludo apps
The five sections below cover the editorial reading order: what the category is, how to read a version note, how to read the round surface, how to read the responsible-use surface, and how to choose an entry.
How a ludo app differs from a board game
A ludo app rewards a dice roll plus a token-move decision. A board-game app rewards a series of choices without a dice roll. The round length is also different: a ludo round can last 30 seconds (one roll) or 30 minutes (a full match). A reader who treats a ludo app as a board-game app will mis-time the match.
Reading a die surface
Where the developer publishes a die surface, the entry lists whether the surface is a physical die (camera-based), a server-side RNG, or an in-app RNG. The three are not equivalent for verification: a physical die is verifiable from the camera log, a server-side RNG is verifiable from the server log, an in-app RNG is verifiable only by reverse-engineering.
Version notes that matter on ludo apps
The version bumps that change the most on ludo apps are die-surface changes and match-log cap changes. A version that raises the match-log cap is a verification-positive change. A version that swaps the die surface is a verification-rebuild change.
What the match log tells a reader
Match log on ludo apps is per-match, not per-roll. The directory lists whether the developer publishes a per-match log export. A per-match log lists every roll and every move, which lets a reader verify the die-surface claim against the actual match history.
Responsible-use surface on ludo apps
Per-match reminder and per-day running total are the two surfaces the developers in this category lean on. The directory lists whichever the developer has published. Where the developer is silent, the entry reads "not published".
When to read a ludo app before tapping install
Choose when the reader wants a turn-based game with stated dice-fairness notes. Match-log export is the strongest single signal.
What separates two apps in this category
Single biggest differentiator
Dice-fairness statements are sparse in the category. Look for a hash chain in the changelog or a third-party fairness note on the dev page.
12 entries indexed. The cards below cover the entries we have read on the developer page. New entries will appear here as soon as the changelog is verified.
Comparison table
Ludo apps compared on version, Android requirement and source signal
The table is short on purpose. We compare only the fields the developer page has actually published.