Ludo · Android 7.0+

Ludo Kingdom: version notes, source signals and what changed

Four-player Ludo with a verifiable match log.

The verifiable match log is the verification surface for Ludo Kingdom. Each match is logged with a timestamp and a roll order; the log is retained for 100 matches. The retention is mentioned on the developer site but not in the changelog; the retention is a verification feature rather than a behaviour change. The die surface is published on the developer site and the entry quotes the surface.

Ludo Kingdom on cream textured paper with restrained navy and teal ink

Version and source at a glance

Version
v5.0.4
Updated
02 Aug 2026
First seen
Jun 2024
Developer
Kingdom Labs (verified developer site)
Contact
[email protected] (verified last 02 Aug 2026)
Score (weighted)
3.7 from 94 ratings
Android requirement
7.0+
APK size
92 MB
Verification status
Verified

Read this before tapping install

Ludo Kingdom is a four-player Ludo app published by Kingdom Labs. The developer site publishes a dice-fairness statement and a per-die hash chain in the changelog; readers can verify a match by exporting the log and checking the hash chain against the listing. The 5.0.4 release is a bug-fix build and does not change the dice surface.

Responsible-use summary. Session timer (30/60/90 minute reminder) and a per-day cap; both are exposed in Settings. Loss caps are not surfaced because Ludo rounds do not lend themselves to a single number.

Ludo reading

How the four-player ludo mechanic reads on a phone

Ludo Kingdom ships a four-player ludo board with a server-side die and a stated match-log retention. The die is rolled server-side; the move is decided by the reader's tap on a token. The per-round decision is which token to move when the roll allows more than one. A reader who treats the roll as a player-side decision is reading the surface wrong: the roll is server-side, the move is reader-side.

How the four-player ludo mechanic reads on a phone on cream textured paper with restrained navy and teal ink
Ludo Kingdom reading: how the four-player ludo mechanic reads on a phone.

Ludo reading

What the verification surface looks like on this build

The verification surface for Ludo Kingdom is the match-log export and the developer site changelog. The 4 August 2026 release raised the match-log retention from 25 to 100 matches. The retention bump is the verification-positive change: a reader can verify the die surface over a longer match history. The die surface itself is unchanged from the 5.0.0 release; the retention bump is what changed.

What the verification surface looks like on this build on cream textured paper with restrained navy and teal ink
Ludo Kingdom reading: what the verification surface looks like on this build.

Ludo reading

Pitfalls readers send in about this app

The two most common reader pitfalls on Ludo Kingdom are reading the die surface as random and skipping the match-log export. Reading the die surface as random is the first pitfall: the die is server-side, which means the developer publishes the algorithm but the reader cannot verify the actual roll without the match log. Skipping the match-log export is the other pitfall: the export carries the roll order, which is the only verification surface after the match ends. A reader who treats the die as truly random installs an opaque surface.

Pitfalls readers send in about this app on cream textured paper with restrained navy and teal ink
Ludo Kingdom reading: pitfalls readers send in about this app.

Install

How to install Ludo Kingdom step by step

The same five steps apply to every entry in the games library. The version-specific notes are at the end of the section.

  1. 1
    Tap the developer site link.
  2. 2
    Open the downloaded file. Enable Install unknown apps for the browser you used.
  3. 3
    Confirm the install warning. On Android 14, the device shows a final prompt; tap Install.
  4. 4
    Open the app and complete the four-player setup before the first match.

Changelog

What changed across the last four builds

Only the fields the developer has published are surfaced. Bug-fix-only releases are kept on the timeline but do not affect the score.

  1. 02 Aug 2026

    v5.0.4

    Bug fixes only. Match-log hash chain unchanged.

  2. 18 May 2026

    v5.0.0

    New dice-fairness statement. Hash chain published per match.

  3. 12 Mar 2026

    v4.9.6

    Per-die hash chain added to match log export.

  4. 09 Jan 2026

    v4.9.4

    Bug fixes only.

Troubleshooting

Two problems readers send in for this app

If the answer below does not match what the reader is seeing, contact the developer directly using the address in the changelog.

The developer email is verified each time the entry is updated; the most recent verification date is shown on the entry. If the developer site is unreachable, the match-log export still carries the roll order. The reader can verify the export by checking the roll order against the most recent match, which usually matches within a few seconds.

Match log does not export

Hash chain export lives in Settings > Match history. The export requires a minimum of 4 completed matches.

Hash chain mismatch

Hash chain mismatch is expected if the reader verifies a match after a developer-side rollback. Re-pull the listing; the hash resolves within 24 hours.

Reader questions

Two questions readers ask about Ludo Kingdom

How do I verify a dice roll?

Export the match log and find the die-id column. Hash-chain it using the published per-die hashes on the developer site. The result is verifiable in plain code or on the audit entry.

Why is there a per-die hash chain?

It lets the reader verify any single die result without trusting the full match log. Kingdom Labs is the only Ludo app in the games library that publishes this.

Extended reading

What to verify before tapping install

Run three checks before tapping install on Ludo Kingdom. First, open the developer site in the browser you intend to install from and confirm the most recent changelog line names the match-log retention bump from 25 to 100 matches. Second, confirm the die surface is published on the developer site and quoted on the entry: the surface is server-side. Third, confirm the support email is reachable: a test message usually arrives within one business day. Together the three checks cover the post-install verification work and prevent the most common reader pitfalls on ludo apps in this game type.

Reader pitfall log

Common reader pitfalls on Ludo Kingdom

Two pitfalls show up often in reader mail. The first is reading the die surface as random: the die is server-side, which means the developer publishes the algorithm but the reader cannot verify the actual roll without the match log. The second is skipping the match-log export: the export carries the roll order, which is the only verification surface after the match ends. A reader who treats the die as truly random installs an opaque surface. The entry notes that the die surface is server-side and that the match log is the only post-match verification surface.

Extended reading

What to read on the developer site before tapping install

The developer site for Ludo Kingdom lists four fields the games library surfaces on the entry: the die surface (server-side), the match-log retention (100 matches), the per-match CSV export, and the support email ([email protected]). Each field is published in plain English on the developer site and quoted verbatim on the entry. A reader who reads the four fields before tapping install changes a routine into a decision; a reader who skips the four fields installs an opaque surface. The four fields together cover the post-install verification work and protect the reader from the most common pitfalls on ludo apps in this game type. The die surface is the cleanest first signal because it sets the per-round verification surface; a server-side die means the developer publishes the algorithm but the reader cannot verify the actual roll without the match log, while a physical die would let the reader verify the roll from the camera log. The match-log retention is the cleanest second signal because it sets how long the reader can audit a past match; 100 matches is generous and a reader who plans around the per-match reset can capture the export before the log rolls over. The per-match CSV export is the cleanest third signal because it lets the reader verify the roll order against the actual match history; the CSV is for spreadsheet review, while the per-roll JSON is for programmatic review. The support email is the cleanest fourth signal because it lets the reader verify the developer identity and reach a human within one business day.

Continue

Next step

Open the game section to compare versions, or read the install guide before tapping install for the first time.